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I do have a few questions - mostly dumb I'm sure- not sure if there's a better place for it so I'll try and be brief. Running the example scene on PC & Android I get a few warnings. The 'DontDestroyOnLoad only work for root GameObjects...' seems fairly innocuous however 'NetworkDiscovery StopBroadcast not initialized' - is this just because StopBroadcast is called in case there's already one broadcasting and it just lacks a check for that before hand?
Also, 'System.Void ExampleGameSession::OnStartGame(System.Collections.Generic.List'1)' called on client' worries me a little because I'm not sure what the warning's from. Is it because the 'OnStartGame' method is marked with [Server] yet is being called by the client? I struggle to follow the logic of why it would be set up like that if that's the case.
Many thanks in advance if you get a chance to answer any of the above and please keep up the awesome work!
The DontDestroyOnLoad is a known issue with the way I set up the NetworkDiscovery objects, but as you say, it didn't seem to cause any problems. The other two errors shouldn't be happening, I'll check them out and fix them.
Thanks again for your time!